![]() ![]() To finish the game, you will have to inspect everything written in bullet points.įor convenience’s sake, I will skip marking down where there are matches, chocolate, save points, or books that give no relevant information to solving puzzles (they might, though, give relevant information to understanding the story).Head to the 3 pig's room where the doll is.Īlso, in the infirmary i have both the eyes for the first bear, and put the face on the third bear and the drawer won. – Confirm or inspect items: Enter/Space/C It is worth it to inspect every drawer and bookcase for these.Ĭharacters will only be specified if they have a profile on the site.ġF: 1st floor. – Pressing Alt+Enter switches to full-screen mode. – Chocolates will increase walking speed, matches will increase line of sight. Keeping to a certain walking speed and sight radius will decrease the chances of danger. – If the screen blacks out, you will return to your bed. This does not mean you died, and what has already happened does not need to be repeated. ![]() – The cat will give you some clue by reacting to specific items. – If the screen is too dim, please increase screen brightness. Earphones are recommended for play as some puzzles are accompanied by music. – Text that has already been read will appear in this bookcase. ![]() On left side, retrieve “matches and a candleholder”.Įxit. Note: stepping on mice will decrease your range of vision/speed. At the end of its corridor, there is a locked door. The prettiest facial feature is the eyes! There is a keyhole with a widely open eye engraved. Its contents look like they could melt something. Its window overlooks a pond and, on the other side, another window. ![]() Retrieve “metal wire”.Įscape plaster sculpture by exiting and reentering corridor. Use key to open door.įollow Siebel the cat, exit the living room. The top right end has sun, and the top right end has a moon. Maybe you could hang another painting here. It overlooks a pond and, on the other side, a door with a window. Letters and numbers are written in color ink. She was going to give an apple to her hungry cat at home, but bumped into a starving mouse along the way. Although she really wanted to give the apple to the cat, she couldn’t let the mouse stay hungry. It seems to have a thick layer of paint on it. Maybe something could melt the paint…ĭunk “golden key” in a cauldron. Can enter but will immediately exit afterwards locked. Use “key on the floor” to open the left corridor. “A sparkling interior shines but for a moment, only internal beauty will endure throughout the ages”. On left side, retrieve “map of 2nd floor”. Enter rooms on right or left side of Elisabeth’s from the veranda, and then unlock their front door from inside: It is night time outside the window.Įlisabeth’s room. “Opening hours: 4:00.” Where can we figure out the time? Apparently you’d have to be nicely dressed to enter… Maybe at a latter time it can be lighted. Glass of painting by second door will break when Elisabeth walks by. Touching the glass will send her back to her room. Open redwood cabinet with “wooden handle key”. Retrieve “paper fragment” from the floor. Numbers from 1 to 4 go from the top left to the top right. When going down the gallery, avoid rolling plaster sculpture head by moving to the side. Newspaper fragment with ordered numbers and organ illustrations.Ī. The pattern is always 1, 2, 3, 4, without repeating, from left to right and going back from the left if 1 is positioned later in the row. Priciest to cheapest: Heart (3), Eyes (4), Tooth (1), Blood (2). Use “plate fragments” to tear a mouth for cloth doll. Use “spade” to dig on disturbed soil beside fountain. You must find three piglets all throughout the game. Use “handaxe” to open the crack on the floor beside the furnace. There is an empty bookcase with papers on top. Push it together with the rightmost bookcase from the middle row. On left side, something shiny will trigger event. ![]()
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